No Laughter, No Mercy
This is a fast-paced reaction-based shooting game where players take on the role of an executioner, tasked with precisely eliminating prisoners within a time limit. The prisoners appear as emoji faces, grouped in sets of four, categorized as either "smiling" or "not smiling." Players must shoot the "not smiling" prisoners while avoiding the "smiling" ones. As the game progresses, the pace accelerates, introducing deceptive expressions such as "fake smiles" and "crying smiles" to challenge players' observation and decision-making skills. Mistakes or missed targets result in health loss, leading to game over.This game was created for Global Game Jam 2024.
My Roles: Game Design & 2D Art
这是一款快节奏反应类射击游戏,玩家扮演刽子手,在限时内精准处决监狱中的犯人。犯人以emoji表情的形式出现,每次四人一组,分为“笑”与“不笑”两类。玩家需射击“不笑”的犯人,同时避开“笑”的犯人。游戏节奏逐渐加快,并加入“假笑”“哭笑”等混淆表情,考验玩家的观察力和决策能力。误判或遗漏目标都会损失生命值,直至游戏结束。此为Global Game Jam 2024 参赛作品。
我的职责:策划 & 2D美术
