
BabySmoothie
宝宝果泥
Game Description 游戏介绍
The player takes on the role of a baby, smashing fruit enemies in the scene to collect their remains—“fruit smoothie.” This smoothie serves as a resource that can be sprayed on the ground to allow the baby to slide for movement and to attack fruit enemies while surviving waves of incoming fruit enemies.
玩家扮演一名婴儿,在场景中砸碎水果敌人并收集它们的残渣——“果泥”。果泥作为资源,可以喷洒在地面,让婴儿滑行移动,同时用于攻击水果敌人,在不断涌来的水果敌人浪潮中生存。
Link to play 试玩链接: Baby Smoothie by Rafaella Rara, Arthureset
Youtube: Baby Smoothie
Bilibili: 人类宝宝暴打邪恶水果《宝宝果泥 (Baby Smoothie)》
The game is designed as a survivor-style game, drawing gameplay inspiration from Vampire Survivors, where players fight off waves of enemies while managing resources.
本游戏采用类幸存者玩法,灵感来源于《吸血鬼幸存者》,玩家需在抵御一波波敌人的同时管理资源。
Visually, we took cues from Dad 'n' Me, incorporating a bold, hand-drawn comic style to enhance the game's energetic and expressive feel.
在美术风格上,我们借鉴了《狂扁小朋友》,采用大胆、手绘的漫画风格,以增强游戏的动感与表现力。
Inspiration& References
灵感与参考
Game Elements
The Baby
· Attack: The baby’s attack sequence consists of three stages, with each left mouse click triggering the next attack animation. If no attack occurs for 3 seconds, the sequence resets to the first stage.
· Damage: First two attacks: Deal 5 damage and knock enemies back slightly. Third attack: Deals double damage and knockback distance.
· Health: Starts with 1000 HP. The game ends if HP reaches 0.
Fruit Enemies
There are three types of fruit enemies: Dragon Fruit, Passion Fruit, and Melon. Each enemy starts with 100 HP. When their HP is reduced to 0, they leave behind a certain amount of smoothie (in puddle form) in red, yellow, or green, respectively.
Dragon Fruit (Melee attacker) : Grows spikes suddenly within a certain range of the baby, dealing 5 damage.
Passion Fruit (Ranged attacker) : Fires bullet barrages in all directions, forming 8 projectile lines. Fires continuously for 3 waves, then pauses for 3 seconds, repeating the cycle. Each hit deals 5 damage.
Melon (Roller) : Rolls toward the player, crushing them. Rolls a fixed distance before stopping, then rolls again every 2 seconds. Deals 10 damage and significant knockback when hitting the baby.
Fruit Smoothie System
Collect: The baby collects smoothie into separate bottles for red, yellow, and green smoothie by walking over the puddles left by defeated enemies. The baby’s selection circle glows with the color of the currently selected smoothie (default is red, switching to yellow or green if the current smoothie is empty in the order of red → yellow → green).
Spray: The baby can spray smoothie in the selected color in the aimed direction, creating a path of smoothie that lasts for 5 seconds (fades in the final second).
Slide: The baby can slide on smoothie paths, significantly increasing movement speed.
Effect on Enemies:
· Enemies stepping on smoothie of a different color lose 2 HP every 0.5 seconds.
· Enemies stepping on smoothie of the same color gain 1 HP every 0.5 seconds, even exceeding their max HP. Their size (scale) increases proportionally when their HP exceeds their max HP.
Controls
· WASD: Move the baby around the scene.
· Mouse: Controls the baby’s facing direction (aim), independent of movement direction.
· Left Mouse Button: Attack with punches; deals damage if it hits fruit enemies.
· Right Mouse Button: Spray the selected smoothie in the aimed direction, starting from the baby’s position.
· Number Keys (1/2/3): Switch between red, yellow, and green smoothie.
· Mouse Wheel: Cycle through smoothie colors in sequence.
· Space (Hold): Slide on areas with smoothie.
Additional Details
· Rounds: The game consists of 10 rounds. Each round spawns a specific number and type of fruit enemies, with difficulty increasing progressively.
· Juice Press Hammer: A neutral hazard that randomly spawns in the scene each round and slams down every 5 seconds. Fruits caught under the hammer take 50 damage, while the baby takes 80 damage.
游戏元素
主角宝宝
攻击机制:宝宝的攻击分为三阶段连击,每次左键点击触发下一次攻击动画。如果 3 秒内未攻击,连击序列会重置为第一阶段。
伤害:前两次攻击:造成 5 点伤害,并轻微击退敌人。第三次攻击:造成双倍伤害,并增加击退距离。
生命值:初始1000 HP,HP 归零时游戏结束。
水果敌人
游戏中有三种水果敌人:火龙果、百香果和玫珑瓜。每个敌人初始生命值为100HP,当HP归零时,会留下对应颜色的果泥滩(红色、黄色或绿色)。
火龙果(近战攻击者):在宝宝周围一定范围内突然长出尖刺,造成 5 点伤害。
百香果(远程攻击者):向全方向发射弹幕,形成 8 条弹道。连续发射 3 轮后暂停 3 秒,然后重复循环。每次命中造成 5 点伤害。
西瓜(滚动攻击者):向玩家滚动冲撞,造成 10 点伤害并带来强烈击退效果。滚动固定距离后停下,每 2 秒再次发动冲撞。
果泥系统
收集:宝宝踩踏被击败的敌人留下的果泥滩后,会将相应颜色的果泥(红、黄、绿)收集到对应的瓶子中。宝宝的选择指示圈会发光,显示当前选定的果泥颜色(默认红色)。如果当前果泥耗尽,将按照红 → 黄 → 绿的顺序自动切换。
喷洒:宝宝可以朝目标方向喷洒所选果泥,在地面上形成一条果泥路径,持续 5 秒(最后 1 秒逐渐消失)。
滑行:宝宝可以在果泥路径上滑行,大幅提升移动速度。
果泥对敌人的影响:
敌人踩到不同颜色的果泥:每 0.5 秒损失 2 HP。
敌人踩到相同颜色的果泥:每 0.5 秒恢复 1 HP,甚至可以超出最大生命值,并且当 HP 超过上限后,体型会随之增大。
操作方式
WASD:控制宝宝在场景中移动。
鼠标:控制宝宝的朝向(瞄准方向),不受移动方向影响。
左键:发动拳击攻击,命中水果敌人时造成伤害。
右键:喷洒当前选择的果泥,从宝宝的位置开始朝指定方向释放。
数字键 1/2/3:切换红、黄、绿三种果泥。
鼠标滚轮:按顺序循环切换果泥颜色。
空格(长按):在果泥路径上滑行。
其他细节
波次系统:游戏共有 10 波敌人进攻,每一波都会生成特定数量和类型的水果敌人,随着波次增加,难度逐渐提升。
榨汁锤:每轮随机出现在场景中的中立危险元素,每 5 秒下砸一次。被砸中的水果敌人受到 50 点伤害,宝宝则会受到 80 点伤害。
Personal Contribution 个人贡献
Character Design 角色设计
Designed the baby with a mischievous and evil expression, while giving fruit enemies a cute and innocent look, creating a strong contrast and enhancing the game's humor and visual impact.
赋予宝宝邪恶顽皮的神态,而水果敌人则呈现可爱纯良的表情,形成鲜明对比,增强游戏的幽默感和视觉反差。
Character Animation 角色动画
Hand-drew all animations for walking, attacking, sliding, and taking damage, ensuring smooth motion and a cohesive visual style.
Used frame scaling in Unity to create idle animations and knockback effects, effectively reducing workload while maintaining high-quality visuals.
所有角色的行走、攻击、滑行、受击动画均由手绘完成,保证动画的流畅性和风格统一。
在Unity中利用帧缩放制作待机(Idle)动画和击退效果,在保证表现力的同时有效减少工作量。
Fruit Smoothie Splash Effects 果泥飞溅特效
Implemented the fruit smoothie splash effect in the hit logic, making combat feedback more dynamic and visually engaging.
在受击逻辑中编写果泥飞溅特效的代码,使战斗反馈更加生动、有冲击力。
In this project, I was responsible for 2D art design, including character design, animation, and fruit smoothie splash effects.
在本项目中,我负责2D美术设计,包括角色设计、角色动画制作以及果泥飞溅特效。
Video & Screenshots 视频与截图





