Lick Lick Snake

舔舔蛇

Game Description

游戏介绍

This is a 3D walking simulator set in a world made entirely of food, divided into four regions: sour, sweet, bitter, and spicy. Players take on the role of a little snake, embarking on an adventure through this whimsical culinary landscape—climbing dessert mountains, crossing coffee rivers… But most importantly, they must search for 12 scattered Taste Orbs, each carrying a fragment of childhood flavor memories. As the snake consumes different foods, its body changes accordingly, which might make the journey easier—or a bit more troublesome!

这是一款3D步行模拟器,游戏世界由各类食物构成,分为酸、甜、苦、辣四个区域。玩家将扮演一条小蛇,在这个奇幻的美食世界中展开冒险,攀登甜品山、穿越咖啡河……但最重要的,是寻找散落在世界各处的12颗味觉球——它们承载着一段段童年的味觉记忆。小蛇进食不同食物时,身体会随之变化,或许会给旅途带来便利或烦恼哦!

Link to play 试玩链接: Lick Lick Snake by Arthureset, Rafaella Rara

Youtube: Lick Lick Snake

Bilibili: 蛇年做蛇游!《舔舔蛇(LickLickSnake)》味觉大冒险!_哔哩哔哩bilibili_游戏实况

Inspiration & References 灵感与参考

The classic game Snake served as a reference for our core mechanics. The way the snake's body extends after eating inspired our design, where different foods alter its movement and abilities.

经典游戏《贪吃蛇》为我们的核心机制提供了参考。小蛇进食后身体变长的设定启发了我们的设计,不同的食物会改变它的移动方式和能力。

Carl Warner’s Foodscape photography provided inspiration for our world-building, guiding us in creating a playful and immersive edible world.

Carl Warner 的 ”食物景观“ 摄影作品为我们的世界构建提供了灵感,帮助我们打造一个充满趣味性和沉浸感的可食用世界。

Game Elements 游戏元素

Character 角色

The player controls a cute, gluttonous snake, which starts the game with only a head and tail. It can crawl, jump, and swim, while consuming food as it moves. The snake’s body is made up of individual sphere-like segments, which change when it eats different foods, affecting its movement traits and adding more possibilities and challenges to the journey.

玩家操控一条可爱的贪吃蛇,游戏开始时它只有脑袋和尾巴,可以爬行、跳跃、游泳,并在移动过程中进食。小蛇的身体由一颗颗身体球节构成,进食不同食物后会发生变化,影响其行动特性,为旅途增添更多可能性与挑战。

World 世界

The game world is divided into four regions, each made up of food representing one of the four flavors: sour, sweet, bitter, and spicy. In each region, three Taste Orbs are hidden, each carrying a childhood memory related to taste. When touched, subtitles will appear, presenting the corresponding narrative. The methods of obtaining Taste Orbs vary—some are scattered in the environment, some are buried within food, and others require solving small puzzles or overcoming complex terrain. The world features ponds, mountains, snowy fields, waterfalls, and rivers, creating a layered and immersive 3D exploration experience.

游戏世界分为四个区域,分别由酸、甜、苦、辣四种味道的食物构成。每个区域都藏有3颗味觉球,它们各自承载着一段关于味觉的童年记忆,触碰后会显示字幕,呈现相关的文字叙事。味觉球的获取方式各不相同,它们可能散落在场景中,可能埋藏在食物里,也可能需要解开小谜题或克服复杂地形才能获得。世界中分布着池塘、高山、雪地、瀑布、河流等多种景观,层次丰富,构建出错落有致的立体探索体验。

Mechanics 机制

The snake's body is affected by licking food, which comes in two types: solid and liquid. Solid food takes effect immediately, while liquid food requires continuous contact for a certain duration to take effect.
Sour food: Adds a green segment, symbolizing sourness.
Sweet food: Adds a pink segment, symbolizing sweetness.
Bitter food: Adds a black segment, symbolizing bitterness.
Spicy food: Allows the snake to breathe fire for a short period, but fire-breathing gradually consumes body segments from the tail forward.
Milk: Stops fire-breathing and adds a default segment (matching the snake’s head color).
Mushrooms: Immediately remove one segment from the body.
The more segments the snake has, the faster it moves and the higher it jumps.
The snake can jump as long as either its head or any of the front four segments is touching the ground.

进食(lick)会影响小蛇的身体,食物分为固体和液体,吃固体直接生效,触碰液体一段时间生效一次。
进食酸味食物,长出一节象征酸涩的绿色身体;
进食甜味食物,长出一节象征甜蜜的粉红色身体;
进食苦味食物,长出一节象征苦味的黑色身体;
进食辣味食物,会令小蛇喷火一段时间,喷火会让小蛇从尾向头一节一节减少身体;
进食牛奶,可以停止喷火,并长出初始颜色(和蛇头一致)的默认身体;
进食蘑菇,则直接减少一节身体。
小蛇的身体节数越多,移动速度越快,跳跃高度越高。
小蛇只要蛇头或前4节身体之一接触地面,就可以进行跳跃。

Personal Contribution 个人贡献

Level Design 关卡设计

Based on the game's narrative and the snake's movement mechanics, food-themed sub-levels were designed to create diverse and engaging ways to obtain Taste Orbs. These sub-levels were then integrated to form a cohesive world map, with a sketched layout created to guide implementation.During the design process, terrain pacing, food placement, and Taste Orb distribution were carefully adjusted for a balanced experience. Additionally, food models were used in place of whitebox placeholders, ensuring a more immersive and thematically consistent exploration experience.

根据游戏叙事与小蛇的移动机制构思特定的食物主题小关卡,以创造多样有趣的味觉球获取方式。随后,将这些小关卡整合,构建完整的大地图,并制作草图以指导具体实现。在设计过程中,确保地形节奏、食物与味觉球的分布合理,同时使用符合世界观的食物类型替代关卡白盒,使整体探索体验更加协调。

3D Art 3D美术

Designed the snake character with spherical body segments, giving it a round, chubby, and adorable appearance to emphasize its gluttonous nature.
Independently created all 3D models, including the snake and food, and used food models to construct the game environment.
Developed intuitive, thematic color schemes for the sour, sweet, bitter, and spicy regions, applying them to materials and textures to reinforce each area's identity. When the snake eats, the newly added body segments match the regional color scheme, enhancing visual guidance and allowing players to intuitively associate food with its thematic characteristics.

设计小蛇形象,采用球体构造身体节,使其整体圆鼓鼓、可爱,突出贪吃的特点。
独立完成所有建模工作,包括小蛇和食物,并使用食物模型搭建关卡环境。
为酸、甜、苦、辣四个区域设计符合直觉的主题配色,应用于模型材质与贴图,以强化区域特色。小蛇进食后,新增身体的颜色与区域配色保持一致,增强视觉引导,使玩家能直观感受食物的特点与主题氛围。

Video & Screenshots 视频与截图

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